Summary
Overview
Work history
Education
Skills
Project Experience
Certification
Mentors
Languages
Timeline
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Vita Franchina

Vita Franchina

London,ENG

Summary

Ask me anything. If I do not know the answer, I will research it or find someone that does! Accomplished undergraduate student, eager to apply knowledge and gain practical experience. Experienced working in team environments. Reputation for hard work, punctuality and willingness to learn new things.

Overview

3
3
years of professional experience
1
1
Certification

Work history

Unreal Technical Artist Intern

Cabbage Systems
Tokyo
03.2024 - Current
  • Niagara system, shaders, and materials in UE5
  • Optimizing FX of an upcoming game made in UEFN

Freelance Mocap Coordinator | PreVis Artist

Creature Bionics
LONDON
10.2023 - 03.2024
  • Booking and scheduling mocap equipment hires.
  • Operating Motion capture for clients that need to record character animations, for games using Xsens equipment. Clients include Hexworks and Electric Square
  • Creating PreVis scenes in Unreal Engine sequencer and quick modelling props and environments needed.

3D Animation and Games Course Ambassador

Middlesex University
LONDON
09.2021 - 06.2023
  • Being the main point of contact for prospective and current students to answer questions about job prospects.
  • Calibrating and conducting demos in the Motion Capture studio, supplied by OptiTrack.
  • Presenting and talking through the workflow and pipeline of making game assets to prospective students.

Education

Bachelor of Arts - 3D for Games and Film (Animation and VFX)

Middlesex University
London

Skills

  • Autodesk Maya
  • ZBrush
  • Substance Designer
  • Substance Painter
  • Unreal Engine 5
  • Adobe Suite (Illustrator
  • Photoshop, After Effects
  • Premiere Pro)
  • Houdini (self-teaching)
  • Python
  • OptiTrackMove
  • Xsens
  • Mondaycom
  • GitHub
  • Asana

Project Experience

Scrum Master | GitHub Version Control | Engine Pre-Vis and Post-Production

(Graduation project)

  • Weekly meetings, and sprint planning for efficient project execution and continuous improvement.
  • Collaborating closely with the Art Director and Project Coordinator.
  • I wrote a brief documentation/guide for team members on how to use GitHub for Pull requests to contribute to the appropriate branch of the repository.
  • Back up and manage the Unreal Engine levels.

Grads in Games 3D Environment | Technical Artist

(Search for a star 2024)

  • 3D pipeline of assets that will help compose the scene.
  • Enhance the 3D environment with lighting, shaders, and VFX.
  • Work on an industry lead brief for a Game 3D environment.

Certification

Communication, Empathy , and Inclusion

(06-2023)

https://app.verifyed.io/certificate/communication-empathy-and-inclusion-2075083


Introduction to Python

(09-2023)

Link: https://codefinity.com/certificate/e0b42e8c-6104-4ce1-b64c-a433d3e3851a/2f60173b-9829-4c84-8548-85bf65183f71

Mentors

Women in Animation

Mentored by Will Muto (ILM CG Supervisor and Pipeline TD)


Access VFX

Mentored by Lisa George-Gilroy (Blinkink Pipeline TD and Lighting Artist)

Languages

English
Native
Italian
Native
Japanese
Beginner

Timeline

Unreal Technical Artist Intern

Cabbage Systems
03.2024 - Current

Freelance Mocap Coordinator | PreVis Artist

Creature Bionics
10.2023 - 03.2024

3D Animation and Games Course Ambassador

Middlesex University
09.2021 - 06.2023

Bachelor of Arts - 3D for Games and Film (Animation and VFX)

Middlesex University
Vita Franchina