Overview
Work History
Education
Skills
Websites
Timeline
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Masahiko Koyama

CG Supervisor
Meguro-ku

Overview

14
14
years of professional experience

Work History

Real-Time CG Supervisor

Aww
06.2022 - 06.2024
  • Team Management
  • Look Development
  • Creating Workflow using UE5 and Metahuman

Lead Lighting and FX Artist

Cygames
05.2017 - 05.2022

After joining Cygames in May 2017, I took part in the development of Project Awakening, our company's first high-end game.
I served as the project's lead FX and lighting artist for about a year and a half and our work received first prize in the game video category at VFX-Japan 2019.

I participated creating a smartphone game development using Unity, and worked as CG director.

FX Artist

Square-Enix
04.2012 - 04.2017

After gaining experience with VFX procedures for movies and TV, engaged in real-time R&D at Square-Enix and participated in the production of "Agni's Philosophy" and "Final Fantasy XV." Performed shading and asset development as an FX Artist. Assumed sole responsibility of FX, lighting, and composition for video project "Final Fantasy Big Bang," a collaboration with Yoshitaka Amano.


I've participated as a speaker of talks session at SIGGRAPH 2016.Created Pipeline for Real-time FX for Games and Technical Shader. Familiar with Nuke, After Effects, and Maya Dynamics.

Digital Artist

FILM
10.2010 - 03.2012

Compositor

Education

Bachelor of Arts -

Keio University
Tokyo
04.2001 -

Skills

  • Team Management

  • Look Development

  • Lighting

  • FX

  • PBR

  • Creating Workflow of Real-time Graphics

  • Composite

Timeline

Real-Time CG Supervisor

Aww
06.2022 - 06.2024

Lead Lighting and FX Artist

Cygames
05.2017 - 05.2022

FX Artist

Square-Enix
04.2012 - 04.2017

Digital Artist

FILM
10.2010 - 03.2012

Bachelor of Arts -

Keio University
04.2001 -
Masahiko KoyamaCG Supervisor